Download Repack: Javascript Fetch Stream
async function downloadWithProgress(url) { const response = await fetch(url); // 1. Get the reader and total size const reader = response.body.getReader(); const contentLength = +response.headers.get('Content-Length'); let receivedLength = 0; let chunks = []; // 2. Loop through the stream while(true) { const {done, value} = await reader.read(); if (done) break; chunks.push(value); receivedLength += value.length; // 3. Update UI/Progress const percent = ((receivedLength / contentLength) * 100).toFixed(2); console.log(`Received ${receivedLength} of ${contentLength} (${percent}%)`); } // 4. Combine chunks into a single Blob const blob = new Blob(chunks); return URL.createObjectURL(blob); } Use code with caution. Managing Progress Bars
Always ensure the server provides a Content-Length header; otherwise, the "total" size will be unknown. javascript fetch stream download
Data is processed in small "chunks" and then released. Data is processed in small "chunks" and then released
To stream a download, you must interact with the response.body property, which is a ReadableStream . javascript the Content-Length reflects the compressed size
Visual feedback is essential for long-running downloads. You can update a standard HTML element within the stream loop.
If the response is Gzipped or Brotli-compressed, the Content-Length reflects the compressed size, while your chunks are decompressed , which can make your progress bar exceed 100%. Handling Extremely Large Files (> 1GB)