Simplified Technical English
Standard for Technical Documentation
European Union Trade Mark No. 017966390
The official page of the ASD Simplified Technical English Maintenance Group (STEMG)
ASD-STE100 Simplified Technical English (STE for short) is a controlled natural language and an international standard to write technical documentation. It is fully owned by ASD, Aerospace, Security and Defence Industries Association of Europe, Brussels, Belgium.
STE was developed in the late 1970s by the European Association of Aerospace Industries (AECMA, now ASD), with support from the Aerospace Industries Association of America (AIA), upon request from the European airlines (formerly, AEA). The goal was to make aircraft maintenance documentation easier to understand for readers with only a basic command of English. The resulting AECMA Simplified English Guide was released in 1986. In 2005, it became an international specification, and in 2025 it became an international standard: ASD-STE100 Simplified Technical English.
Still at the core of technical documentation
Used in a wide range of sectors, including language services
Adopted by universities and researchers worldwide
You can find these files through community sources such as the WinBGIm archive or GitHub repositories dedicated to Dev-C++. 2. Install Files into Dev-C++ Directories
: The static library that contains the actual drawing code. download graphics.h for dev c++
: Copy graphics.h and winbgim.h into the include folder. Path: ...\MinGW64\include . Library File : Copy libbgi.a into the lib folder. Path: ...\MinGW64\lib . 3. Configure Linker Settings You can find these files through community sources
To use graphics.h in Dev-C++, you must install the , as this header is not a part of the standard C++ library. This guide covers how to download, install, and configure the necessary files for a modern Windows environment. 1. Download Required Graphics Files : Copy graphics
To make Dev-C++ "see" the library, you must manually add linker commands: How to setup graphics.h in Dev C++ | CodeWar
You cannot simply "download" graphics.h as a standalone file; you need a package containing three specific components: : The main header file. winbgim.h : Support for the Windows port of BGI.
Once downloaded, extract the files and move them into your Dev-C++ installation folder (typically C:\Program Files (x86)\Dev-Cpp\MinGW64 ):