Shaders — Artlantis
Artlantis categorizes shaders into several types based on how they are calculated and what materials they simulate. Procedural Shaders
The simplest form, ideal for uniform surfaces like matte or lacquer paint. artlantis shaders
Used to simulate highly reflective materials like aluminum, steel, and chrome. Artlantis categorizes shaders into several types based on
Designed for complex natural surfaces, such as grass, lawn, or stone, often using multiple diffuse maps to prevent visible repetition. such as grass