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Shaders — Artlantis

Artlantis categorizes shaders into several types based on how they are calculated and what materials they simulate. Procedural Shaders

The simplest form, ideal for uniform surfaces like matte or lacquer paint. artlantis shaders

Used to simulate highly reflective materials like aluminum, steel, and chrome. Artlantis categorizes shaders into several types based on

Designed for complex natural surfaces, such as grass, lawn, or stone, often using multiple diffuse maps to prevent visible repetition. such as grass

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